Webb8 feb. 2024 · It works perfectly in the normal editor, but in the prefab scene the Physics.Raycast never hits anything. I can see the Gizmos.Drawline firing but it goes right through colliders in the correct layer. Is there some reason this shouldn't work in the scene? edit: I tried it with an everything layermask just to make sure and it can't hit anything. Webb另请参阅:Physics.SphereCastAll、Physics.CapsuleCast、Physics.Raycast、Rigidbody.SweepTest。 public static bool SphereCast ( Ray ray , float radius , out RaycastHit hitInfo , float maxDistance = Mathf.Infinity, int layerMask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = …
set ray only when raycast a specific layer - Unity Answers
WebbFör 1 dag sedan · This will return an array of hits and you will have to iterate through the list to see if any "shield" objects stand between your collider and your blast origin. Collider [] colliders = Physics.OverlapSphere (transform.position, radius); foreach (Collider hit in colliders) { Rigidbody hitRigidbody = hit.GetComponent (); if ... bullseye jig whip 2.0 test
Raycast not working (NO ERRORS!) - Unity Answers
Webb4 dec. 2024 · Raycasts provide a way for you to project lines through your scenes and detect the objects they hit as well as return important information about what they hit. This gives you a way to detect... Webb6 jan. 2024 · Im using a raycast to find the point on the ground that the ray hits and moving toward it. Code (CSharp): public override void Movement () { mousePos = Input.mousePosition; ray = cam.ScreenPointToRay( mousePos); var mask = 9; RaycastHit hit; if( Physics.Raycast( ray, out hit,Mathf.Infinity ,mask)) { Debug.Log( hit.point); WebbIf the raycast still does not hit - try and make a simple raycast call (without unnecessary game logic) and the layer mask set to Physics.AllLayers. if (Physics.Raycast(transform.position, target.position - transform.position, out RaycastHit raycastHit, float.MaxValue, layerMask, QueryTriggerInteraction.Collide)) … hairy dieters egg fried rice